![]() ![]() Then Delilah's guilt finally boils to it's peek and she confesses to both the deaths and ends up in the same prison that the two girls were at. It turns out that night that Henry dreamt Julia called him via Delilah's phone was the same night that Julia died of her Alzheimer's so he was able to return to her side in death, Julia remembering and welcoming him because spirits don't have Alzheimer's. ![]() This ending would've made Delilah's continued lack of a physical presence, and the fact that she abandons the shack just as you finally go there, spooky in hindsight. ![]() I'd have liked the game to have at least teased us with this idea by having Henry wonder to himself if the helicopter wasn't gonna come before it eventually did. ![]() This would end Henry's supposed internal struggles with being stuck in the past and not looking to the future, in a pretty ironic way. Perhaps right after the helicopter goes up and the credits end Henry gets pushed out. Once climactic events start to take place, her panic against the backdrop of a forest fire could imbue that same feeling into viewers.My dad and I just watched a let's play of this game on youtube and he came up with this ending: Henry gets tricked by Delilah- she never sends a rescue helicopter his way and he burns to death.because he's a witness to her mistake and in the end she decided to keep her secret. Related: 10 Movies That Used Flashback Sequences FlawlesslyĪs for Delilah, who players never actually saw but only heard, the medium of filmmaking should be able to explore the character more deeply and give us a deeper insight into her backstory by showing us what led to her being here in the mountains of a forest, guarding against an elemental force for the past couple of years in isolation. Some of the transitions in the film could also show how his marriage became more and more disturbed by his wife’s illness which led to his temporary departure. I think disappointment is an acceptable response to the game ending- it doesnt necessarily mean you disliked the game, or found the game disappointing as a whole, but maybe disliked the ending, even though the games ending is the best one possible. The only thing going in was I knew it was a walking simulator, a.k.a first person not much gameplay, lots of story and atmosphere, and Ive gotten into those games the past few years and heard good things. If he’s talking about his wife back home that drifts along with the blowing trees below or discovering mysteriously placed items that shake the nerves, the audience should seamlessly be able to feel the same emotional highs and lows as Henry. Its like life, and life can be disappointing. Firewatch is a 2016 walking simulator made by Camp Santo before they were acquired by Valve. If there were more ending dialogues depending on what you have or have not said, it would be great. There is no deeper thought about relations between man and woman. Because after different decisions you end up with same result. For the sake of story levity, Snoot should really focus on a balance between these two features so that one can be exchanged with the other when needed. Just playing it again makes all decisions irrelevant. Underneath the safe harbor of your watchtower, the plot quickly dissolves into a varied state of paranoia by introducing stress-inducing events. (As you play as Henry throughout the game, I will use ‘you’ and ‘Henry’ interchangeably.) The two start dating, fall in love, get a dog, talk about kids, struggle with their relationship and drink a lot. If you obsess with the cover up, whether you are doing the covering up or uncovering it. The game begins with an introduction to Henry, drunk in a bar, as he meets a college professor, Julia. From the start of Stanleys office, go left at the two doors, up the stairs, and. Delilah is the fantasy of escape and Ned is the reality of it. The Countdown Ending is simple enough to reach, but the outcome itself can misdirect players. If he chooses to avoid the difficulty and discomfort of the REAL change his life needs he will become Ned. At first, the intoxicating and natural environment of Firewatch trances the player into believing this will be a peaceful experience. This game is about a mans internal struggle and pause from a difficult time in life. ![]()
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